The
ABC’s of MP3: A Crash Course in the Digital Music Phenomenon
By
Michelle Spaulding
Fellow,
Berkman Center for Internet & Society
THE
TECHNOLOGY
MP3
stands for “MPEG 1 (Moving Picture Experts Group 1), audio layer 3,” and is
a technique designed to compress bulky files of digitized music to facilitate
ease of download and storage for bandwidth- and disk space-starved music fans.
(While MP3 can be used for any digital audio, such as audiobooks, this paper
focuses on the controversies that have arisen to date involving its facilitation
of music transmission.)
THE
ISSUE
Unlike its precursors, like RealAudio,
MP3 compression technology allows a user to download near-CD quality digitized
sound recordings quickly and to store them using minimal disk space. This
presents the possibility—a threat or opportunity, depending on your point
of view—of users being able to compile enormous libraries of pirated songs
and store them indefinitely, using only a small fraction of their hard drives.
The files can also be easily attached to an email and sent to any number of
friends or uploaded to other websites.
The
real threat to the recording industry, as the issue has been cast thus far,
is that each successive copy is identical to the original; there is no loss
in fidelity no matter the generation of the copy. It was precisely for this
reason that the recording industry so vehemently opposed the introduction
of DAT technology in the late 1980s, and succeeded in the passage of the Audio
Home Recording Act of 1992. Back in the days when the worst damage a wannabe
music pirate could do was to dub his Aerosmith cassette and make copies for
his friends, the industry did not worry as much about serial copying of copyrighted
music. The marginal cost of making copies was constricted by the price of
cassette tapes—not expensive, but enough to limit truly mass-scale copying
for all but the most dedicated—and each successive copy was of poorer quality
than the last. There was little market for a second-, third-, or fourth-generation
scratchy home recording.
With the advent of MP3 and related
technologies, that has all changed. According to a recent report by Jupiter
Communication, the Internet music industry is predicted to hit $1.6 billion
by 2002, and somewhere in the vicinity of 500,000 MP3s are out there on the
Web. Granted, making and listening to MP3s requires a computer and software,
but the requisite software is available for free download from the Internet,
along with simple instructions for its use. In addition, electronics hardware
manufacturers have been quick to introduce portable MP3 players, which can
be used to play the music anywhere, eliminating the need to listen to the
music while sitting at one's computer.
THE
INDUSTRY BACKLASH
Largely due to this ease of transmission,
the underground movement in pirated MP3s has grown in spectacular fashion.
Some speculate that more than 90% of MP3s currently in circulation were obtained
without the copyright owner's permission. The industry, most notably through
the RIAA, has responded by waging an all-out war on MP3s, constantly monitoring
the web for signs of insurgence and sending cease and desist letters to the
operators of infringing sites. They are also trying to shut the system down
at the source, filing suit against manufacturers of MP3 players, considering
action against search engines that help find MP3s, lobbying for favorable
legislation, and working feverishly to develop a competing proprietary standard
which can be more easily managed. (See below, “The Future,” for a description
of the Secure Digital Music Initiative.)
This war has very much been cast
as a battle between the industry on one side and the artists and their fans
on the other. (For an insider’s account of this conflict, see below, Beau
Brashares, “15 MB of Fame.”) Artists claim that the current system, whereby
they receive only pennies on the dollar for CD sales, is archaic, and that
the Internet now provides a distribution medium which should allow them to
distribute their songs directly to their fans, cutting out the middleman.
Music
fans insist that paying $17.99 for a CD which costs only a fraction of that
to make is a rip-off, and they cite the low royalties to artists as another
reason for their ire. In some convolution of logic akin to a shoplifter's
justification of only stealing from big businesses, they seem to be saying
that it's OK to take the music because the sellers are making too much money
from them. The backup argument when this one fails is that they would pay
for the MP3s if only the record companies would make more of them available
for purchase. Since they don't, the only way to get their favorite tracks
on MP3 is doing what the industry condemns as piracy.
THE
EFFECT
Although
the RIAA says differently, it's not incredibly easy to get pirated MP3s these
days. A threshold problem is one of bandwidth. Using a dial-up connection
and a 56K modem, it can take as much as half an hour to download a single
song. This can be enough to deter all but the most dedicated would-be pirates
from copying more than a song or two. (Of course, as high-speed connections
become more prevalent, this hurdle will come down.) Then there's the problem
of actually finding an MP3 you desire. As an interactive example, visit an
MP3 search engine like <http://oth.net> and enter the name of your favorite
band. After wading through the search results to find a page in English, you
will likely have trouble connecting to it. (A search site like AudioGalaxy
tells you what percentage chance there is of connecting to a given download
site).
Many
sites are "ratio sites," meaning you must first upload an MP3 song
before the site will allow you to download one. Other sites simply provide
links to places where particular songs may be downloaded. You'll find now
that most of those links lead nowhere—the sites have up and vanished. Chances
are that if you click on any of hundreds of site links you will receive a
notice from the ISP that the site you are looking for no longer exists. (If,
however, the song does begin to download, please click "cancel"
immediately or else you are in danger of copyright infringement, and I may
be in danger of contributing to your infringement.) Sometimes the URL still
points to a page, but the page no longer provides MP3s.
This is by no means to suggest
that pirated MP3s cannot be had, and that they aren't being had, but to show
some of the limitations of the actual process which must be followed. One
reason for the widespread disappearance of pirate sites is due to the efforts
of copyright owners and industry groups who inundate the owners of these sites
with cease and desist letters threatening further legal action. The letters
alone, and the implied or explicit threats they contain, are generally enough
to cause many site operators to close up shop. When cease and desist letters
don't work, legal action often can. In the case of A&M Records Inc.,
et. al. v. the Internet Site Known As Fresh Kutz, (District Court -Southern
District of California -Decided- June 9, 1997) Case No.: 97-CV-1099H (JFS),
the website operators were unknown and never even showed up to court, but
the site came down nonetheless.
This
does not mean that these disappearing sites have not reconstituted themselves
on other nodes of the web. It is possible, even likely, that the threat of
sanction has exacerbated the underground mentality that tends to find ways
to route around authority.
THE
LAW
So
what does the law say? The law of music publishing on the Internet is still
in its infancy, and is extremely complex. This section will give an overview
of the relevant law, as well as links to commentators' views and interpretations.
It is beyond the scope of this effort to provide a comprehensive exposition
and interpretation of the law. Rather, the information and links below will
provide the knowledge and tools by which you may make an informed interpretation
of your own. As with any legal matter, each side states that the law clearly
supports its point of view. You decide.
[Note: This section addresses a
number of common legal questions that arise regarding the making, distributing,
or playing of MP3s based on the relevant U.S. legislation, statutes, and case
law.]
As
a threshold matter, the rights of artists, publishers, and record companies
(the copyright holders) are constitutionally protected in the U.S. under the
provisions of the Copyright Act of 1976, 17 U.S.C. §§ 101 et. seq. (The Act).
The Act provides protection for “original works of authorship fixed in any
tangible medium of expression, currently known or later developed, from which
the work can be perceived, reproduced or otherwise communicated, either directly
or indirectly, with the aid of a machine or device.” (17 U.S.C. § 102(a))
WHO
OWNS THE COPYRIGHT?
The Act vests ownership of the
copyright in the artist or artists (17 U.S.C. § 201(a)), although the artist
may freely transfer those rights, in which case the recipient of the transfer
may exercise all transferred rights and the artists retains only rights specifically
not transferred. (17 U.S.C. § 201) [Readers familiar with non-U.S. intellectual
property laws will note that this differs from the practice in many countries,
where certain rights are considered inalienable and remain forever with the
creator.] In the case of songs and recordings, artists often transfer their
exclusive interest in the copyrights to their creations to music publishers
and record companies. [In certain cases, these third parties can be considered
the original copyright holder of the creation, if the song as a work made
for hire (17 U.S.C. § 201(b)), created "by an employee within the scope
of his or her employment" (17 U.S.C. § 101).]
Copyright
ownership in musical works is often a multilayered proposition, with several
entities negotiating different portions of ownership for differing consideration.
This multi-tiered ownership is further complicated by the fact that the various
manifestations of a musical work each carry their own bundle of rights and
ownership. To get a better sense of who owns what, see the explanatory material
accompanying the descriptions of rights below.
WHAT
RIGHTS ARE INCLUDED?
The
exclusive rights granted to the copyright holder are found in 17 U.S.C. §
106 (pertinent rights in boldface)
Subject
to sections 107 through 120, the owner of copyright under this title has the
exclusive rights to do and to authorize any of the following:
(1)
to reproduce the copyrighted work in copies or phonorecords;
(2) to prepare derivative works
based upon the copyrighted work;
(3) to distribute copies or phonorecords
of the copyrighted work to the public by sale or other transfer of ownership,
or by rental, lease, or lending;
(4)
in the case of literary, musical, dramatic, and choreographic works, pantomimes,
and motion pictures and other audiovisual works, to perform the copyrighted
work publicly;
(5)
in the case of literary, musical, dramatic, and choreographic works, pantomimes,
and pictorial, graphic, or sculptural works, including the individual images
of a motion picture or other audiovisual
work, to display the copyrighted work publicly; and
(6)
in the case of sound recordings, to perform the copyrighted work publicly
by means of a digital audio transmission.
Note
that there is a distinction between "copies" and "phonorecords"
in the statutory language. According to the definitions of the Act (17 U.S.C.
§ 101), "copies" are "material objects, other than phonorecords,
in which a work is fixed by any method now known or later developed, and from
which the work can be perceived, reproduced, or otherwise communicated, either
directly or with the aid of a machine or device. The term ''copies'' includes
the material object, other than a phonorecord, in which the work is first
fixed." In the world of copyrighted music, this "copy" would
refer to the sheet music on which a song is based. It is at this level that
we speak of "musical compositions" which are owned by the composer
or lyricist who wrote the words.
"Phonorecords'' are "material
objects in which sounds, other than those accompanying a motion picture or
other audiovisual work, are fixed by any method now known or later developed,
and from which the sounds can be perceived, reproduced, or otherwise communicated,
either directly or with the aid of a machine or device. The term 'phonorecords'
includes the material object in which the sounds are first fixed." Phonorecords,
therefore, are physical objects, such as tapes, CDs, and albums. The law is
interpreted to include digital manifestations of phonorecords, such as a CD
compressed into MP3 format and distributed on the Web. Record companies who
fix sound recordings into CDs, tapes, etc. are usually the copyright owners
in phonorecords.
Another
distinction is that of "sound recordings," which are defined as
"works that result from the fixation of a series of musical, spoken,
or other sounds, but not including the sounds accompanying a motion picture
or other audiovisual work, regardless of the nature of the material objects,
such as disks, tapes, or other phonorecords, in which they are embodied."
(17 U.S.C. § 101) The copyright holder in a sound recording is the performer
whose performance is fixed, or the record company that fixes the sounds in
the recording, or both.
These
distinctions are important, because they are associated with different rights.
For instance, the exclusive rights granted to copyright holders in a sound
recording are limited to clauses 1, 2, 3, and 6 of §106, and don't include
clause 4's right of public performance. (17 U.S.C. § 114(a)) Even among those
rights covered, there are further restrictions. (17 U.S.C. § 114(b))
Confused?
You're in good company. This rights structure is perplexing to most people,
even the experts. To compound the issue even further are the various organizations
which exist to monitor use of musical works and to collect and distribute
the royalties to the entities discussed thus far. The music publishers and
writers derive a substantial portion of their income from licensing performance
rights. There are three mammoth groups that handle the majority of this licensing,
the American Society of Composers, Authors, and Publishers (ASCAP), Broadcast
Music, Inc. (BMI), and SESAC. (Yes, just SESAC.) For a commission on the royalties,
these organizations lobby for favorable legislation, monitor for potential
copyright infringement (and send cease and desist letters or file suit against
infringers), and enter into licensing agreements on behalf of their members,
collecting and remitting royalties. Record companies, publishers, and performers
who rely on mechanical royalties (derived from the distribution right in phonorecords),
turn to the Harry Fox Agency to perform similar functions. And with the recent
grant of digital transmission performance rights to owners of sound recordings
(discussed more fully below), the RIAA has begun to handle much of the associated
licensing.
Anyone
who violates the bundle of exclusive rights associated with the copyright
is considered an infringer, and faces injunctive sanctions as well as potential
civil or criminal liability. (17 U.S.C. §§ 501 et. seq.) Although the copyright
owners have standing to file any suit or complaint, the previously mentioned
performers' rights organizations will often do this on their behalf.
It is this complex and carefully
refined system which MP3 pirates disregard and disrupt. While it seems clear
that the law prohibits copying and distributing copies of musical works without
first obtaining the permission of the owner (and making the appropriate licensing
arrangements), the technology and terminology that surrounds MP3 use holds
great potential for confusing the uninitiated about whether they are in fact
in violation of the existing legal rules. Because the law does not provide
a seamless web leading to inexorable conclusions, this document can at best
set forth the relevant legislation and commentary on which the future resolution,
whatever it may be, of the current legal debates will rely.
THE
AUDIO HOME RECORDING ACT OF 1992
In
1992, Congress passed the Audio Home Recording Act (AHRA) (17 U.S.C. §§ 1001-1010).
This legislation was enacted at least partly in response to pressure from
the recording industry, which was concerned about the introduction of DAT
recording devices (the first commercial distribution of a device which allowed
for serial copying of music in digital form, i.e. without quality degradation
in successive copies). The new law also clarified the status of home audio
copying, an issue left unresolved by the Supreme Court's landmark decision
in Sony Corp. v. Universal City Studios, Inc., 464 U.S. 417 (1984),
which proclaimed the legality of home video copying for "time-shifting"
purposes (taping a broadcast program to watch at a later time, then erasing
the copy so as not to build a "library" of copyrighted works). Under
the AHRA, one is not liable for copyright infringement for making, importing,
or distributing a "digital audio recording device, a digital audio recording
medium, an analog recording device, or an analog recording medium" or
for using any of these devices or media to create personal, noncommercial
recordings. (17 U.S.C. § 1008)
To
compensate copyright holders for the copying that was expected to ensue, the
statute provides that manufacturers and distributors of digital audio recording
devices and blank digital tapes must pay a percentage-based royalty to the
Copyright Office to be pooled and shared among artists, music publishers,
and record companies. (17 U.S.C. § 1004) The AHRA also mandates that any digital
audio recording device or digital audio interface device must conform to the
Serial Copy Management System (SCMS) or some other approved system which prevents
copying of copies. (17 U.S.C. § 1002)
THE
DIGITAL PERFORMANCE RIGHT IN SOUND RECORDINGS ACT OF 1995
This
Act, which amended sections 106 and 114 of the Copyright Act (17 U.S.C. §§
106(6) and 114), represents the first time public performance rights in sound
recordings have been offered protection. Copyright holders in sound recordings
now have the exclusive right "to perform the copyrighted work publicly
by means of a digital audio transmission." This allows the record companies
who hold the rights in sound recordings to collect a royalty on digital "performances"
of the sound recording (according to ASCAP, this applies to digital "transmissions,"
which is interpreted to include downloading, uploading, and streaming).
The
Digital Millenium Copyright Act further amended section 114 to "allow
a nonexempt, eligible nonsubscription transmission services and a pre-existing
satellite digital audio radio service to perform publicly a sound recording
by means of certain digital audio transmissions, subject to notice and record
keeping requirements." Those notice and record keeping requirements,
however, took into account only the industry as it stood in 1995 when the
DPRSRA was passed, and provided only that the three eligible services then
in existence could file notice within 45 days from the enactment of the notice
rule. To rectify this, the Copyright Office promulgated an interim rule amending
37 CFR Part 201 on September 14, 1999 (64 FR 49671). This amendment extends
the notice filing period for newly-eligible nonsubscription transmission services
in service prior to the passage of the DMCA to October 15, 1999.
Another
effect of the DPRSRA on the Internet music industry is that the compulsory
license for making and distributing phonorecords (17 U.S.C. § 115) now applies
to digital delivery of phonorecords.
What this means for operators of
websites who wish to provide their users with MP3 files, either by streaming
or downloading, is that they must first obtain a license by paying a fee to
the appropriate agency. A performing rights organization such as ASCAP can
issue a blanket license which will cover performances of all the music in
its collection. Recently, ASCAP signed a groundbreaking deal with MP3.com
that did precisely that. However, the implementation of this Act means, there
are now three potential tiers of licensing with which the hapless would-be
music distributor would do well to become familiar: the license for performing
the work (the same as in the non-Internet world, and handled by an organization
like ASCAP, BMI, or SESAC); the license for the digital performance right
in the sound recording (often being handled by RIAA now); and the license
for the distribution right in the phonorecord (a mechanical royalty like those
handled by the Harry Fox Agency). The industry catchphrase these days is "one-stop
shopping" and it doesn't exist. One must negotiate separate licenses
on all three levels or risk the possibility of suit.
THE
NO ELECTRONIC THEFT ACT
The
NET, enacted in December 1997, attempted to crack down on computer-based piracy
by instituting criminal penalties for copyright infringement by electronic
means under 18 U.S.C. § 2319. A trader in illegal MP3s could get up to 6 years
in prison (for a second offense—up to 3 years for a first) and/or pay a hefty
fine for distributing as little as $1000 worth of music. The law also amended
the Copyright Act's definition of "financial gain" (17 U.S.C. §
101) to include "receipt, or expectation of receipt, of anything of value,
including the receipt of other copyrighted works." This places under
the Act's ambit the MP3 "ratio sites" which require a user to upload
a file before being able to download one, as well as trading areas dealing
in authorized copies.
THE
FEDERAL ANTI-BOOTLEG STATUTE
First
introduced in 1994, this statute (18 U.S.C. § 2319A) criminalizes the "unauthorized
fixation of and trafficking in sound recordings and music videos of live musical
performances"—what music fans have always referred to as "bootlegs,"
ostensibly after the practice of hiding a tape recorder somewhere on one's
person at a concert, to later copy and distribute the tape. The statute was
updated in 1997 as part of the No Electronic Theft Act to allow the offended
copyright holder to submit a victim's impact statement of economic harm prior
to sentencing the convicted infringer. The statute also authorizes U.S. Customs
to seize bootlegs at the border like any other contraband, to counteract importation
from countries with little or no protection for taping of live performances.
Again,
things are not as clear as they may seem from reading the law. Far from prohibiting
bootlegging of their performances, there are many bands that actually encourage
the practice as a promotional tool, a way of bonding with their fans. Included
in this category are popular groups such as the Grateful Dead, Blues Traveler,
and the Dave Mathews Band. If, however, you think it's OK to then encode your
"authorized" bootleg of one of these bands and distribute it over
the Web, think again. The RIAA, in its ever-present watchdog role, has worked
hard to shut down bootleg sites as quickly as they arise.
THE
DIGITAL MILLENIUM COPYRIGHT ACT
In
October 1998, Congress passed the DMCA, an implementing legislation for the
WIPO treaties. This is a multi-part piece of legislation addressing many aspects
of copyright law.
There
is a provision in the Act that makes it illegal to so much as link to infringing
material. This has fueled the RIAA's efforts to prevent MP3 search engines
such as Lycos from operating. While the Act exempts search engines from liability
for linking to pirated material, the exemption applies only to those search
engines that do so unknowingly. Since the vast majority of MP3 files are still
unauthorized copies, it's unlikely that a court would accept that the linking
was done without substantial knowledge. Currently, RIAA and Lycos are discussing
the issue.
Other
significant points for online music are the Act's strong prohibition against
devices which circumvent copyright management technology (which was questioned
by some as being unnecessary after the No Electronic Theft Act), and its provisions
for liability of ISPs who host infringing material. Critics have said that
the language which limits ISP liability only upon compliance (by pulling the
user's account after being notified) chills protected speech as well as unprotected
speech by fostering a "guilty until they prove themselves innocent"
approach to shutting down sites.
The
control measures have also been criticized for interfering with legitimate
exemptions from infringement, discussed next.
EXCEPTIONS
TO EXCLUSIVE RIGHTS
FAIR
USE
All
of the foregoing details much about the rights of the various parties involved
in a music copyright on the Internet. However, in keeping with the purpose
of copyright law, which is to secure a limited monopoly as an incentive to
create, there are a few exceptions to the rights granted to copyright holders,
one of the most important of which is the fair use exception. (17 U.S.C. §
107) This section provides for a limited amount of copying for the purposes
of "criticism, comment, news reporting, teaching (including multiple
copies for classroom use), scholarship, or research." There is no bright
line rule which can allow one to determine if an anticipated use is fair,
but courts use section 107's balancing test which looks at four factors:
1.
the purpose and character of the use, including whether such use is of a commercial
nature or is for nonprofit educational purposes;
2.
the nature of the copyrighted work;
3.
the amount and substantiality of the portion used in relationto the copyrighted
work as a whole; and
4.
the effect of the use upon the potential market for or value of the copyrighted
work.
Legislation,
like the DMCA, dealing with online copyright issues has been extensively criticized
as trampling upon this crucial exception. It has traditionally been a fair
use of a copyrighted work to reverse engineer a computer program for purposes
of interoperability, but no longer is under the DMCA if the computer program
contains any security measures intended to prevent such procedures. Also,
the fair use doctrine is the rock upon which much of the education community
is built. Legislation like the DMCA, which makes “hacking” lock-up technologies
illegal even if the use to which the locked-up material would be put is legal
provides no safe havens within which researchers may work without running
afoul of the law. While language was added to allow limited copying of programs
in order to make interoperability technically possible, the Act still prohibits
the manufacture of the type of equipment necessary to perform this function.
Critics point out that prohibiting hardware which has substantial non-infringing
uses undermines the Supreme Court's reasoning in Sony v. Universal Studios
because it effectively prohibits permitted actions. It remains to be seen
how this will play out in the courts. Stanford's Fair Use site, <http://fairuse.stanford.edu>,
provides extensive information on this and other issues related to this doctrine.
FIRST-SALE
DOCTRINE
Another
significant exception which may prove important in the case of downloaded
music is the First-Sale Doctrine (17 U.S.C. § 109), which allows a person
who has legally obtained a copy of a phonorecord to sell or dispose of it
without authorization from the copyright holder. Currently, if you buy a CD
from the store, you are free to give it to a friend or sell it to a used CD
store. You paid for it, you may dispose of it as you wish. However, the restrictions
of the DMCA, and the protections being built into MP3 copyright protection
mechanisms, will make such a transfer both illegal and impossible. Like the
fair use implications, it remains to be seen how this will end up. In the
meantime it is the subject of heated debate and merits attention.
THE
FUTURE
It
is likely that MP3 is going to be around for a while. At least, that is, until
something bigger, better, or just different comes along and captures our attention.
Meanwhile, several organizations are working to make sure that they provide
that something different—in the form of an audio compression format which
incorporates copyright management characteristics. The best known of these
bodies is the Secure Digital Music Initiative, a group of more than 200 of
the industry's heaviest hitters sharing a common goal—to stop MP3 piracy.
The group, which began in December 1998 and has been the subject of much controversy
in its short life, recently announced that it has developed specifications
for a new download format which members believe will strike a balance between
their interest in protection with the fans' interest in high-quality, low-cost
music.
Until
some new standard is in place, copyright owners will continue to use existing
technology like watermarking to track unauthorized uses of their material.
This
approach, however, remains subject to the vagaries of the law. As we
have seen throughout this work, that law is complex and confusing. MP3
as a viable commercial medium is not likely to flourish until both the
technology and the law are addressed and brought into harmony with one
another. Lobbying efforts would be well directed at this point at clarifying
the existing law, rather than trying to create new ones. If copyright
owners are truly interested in ensuring compliance, they should do their
best to make sure that full information is easily accessible to all,
in a language that the average young person wanting to get an MP3 can
understand.
For additional materials regarding MP3 legal issues,
see MP3 , Prof. William T. Fisher, Intellectual
Property in Cyberspace.
Featured
Case: RIAA v. MP3.com
By
Chris Babbitt, HLS ’02
In the increasingly acrimonious
battle between the recording industry and MP3.com, the Recording Industry
Association of America (RIAA) filed suit against the online music provider
in a New York federal district court this past January, alleging massive copyright
infringement stemming from the company’s new service, My.MP3.com. The new
service allows subscribers to create a personal online jukebox from the company’s
database of 45,000 CDs, the copyrights to which are owned by the member companies
of RIAA (including Sony, Universal, BMG, Warner, EMI, and other major labels).
If the suit is successful, damages could run as high as $6.75 billion.
At the center of the dispute are
the two key features of My.MP3.com, Instant Listening and Beam-It. The former
gives consumers instant access to CDs purchased through any of MP3.com’s online
retail partners. Once the customer’s credit card is cleared and the purchase
complete, that CD’s songs are digitally transferred into the customer’s private
account on My.MP3.com, allowing the customer to listen to the new CD before
the physical version arrives in the mail. Beam-It allows similar access to
any already-owned CD; the customer need only insert a CD into the CD-ROM drive
and ‘beam’ it to MP3.com. The site reads the CD’s WAV files and places a
ready-made digital copy into the customer’s online collection. The service
does not require proof of ownership, only access to the CD—whether original
or copied (though the terms of the service agreement do require the customer
to attest that the CDs are her own). Once the files are in the individual’s
personalized online collection, a user can access them on demand without ever
again needing the physical CD.
Since there is no mechanism through
which the consumer can upload or copy her own CDs onto My.MP3.com, the digital
music files transferred into individual accounts come from copies in the company’s
massive database, not from customer-owned recordings. This tension between
ownership of form and reproduction of content is certain to be the heart of
the litigation. The Copyright Act of 1971 prohibits the copying of a recording
by anyone but the holder of the copyright, and although an exception created
by the Audio Home Recording Act of 1992 allows consumers to copy music for
personal use, that exception is specifically limited to individual consumers.
Legal analysts disagree on likely
defense strategies for MP3.com. Andrew Bridges, the attorney who successfully
defended Diamond Multimedia against a similar suit by RIAA in 1999, suggests
that MP3.com portray its case in terms of online consumers’ rights to innovative
technologies. In a comment to The Industry Standard, Bridges explained,
“The question is, is it fair for consumers to find ways of listening to music
that they have already paid for, in a different format, without having to
pay for it again?”[1] An alternative defense strategy
relies on the doctrine of fair use, a narrow exception to copyright laws,
which allows for the unauthorized reproduction of copyrighted material under
certain circumstances. Whether those circumstances are present here is unclear.
Nevertheless, MP3.com CEO Michael Robertson hinted at a blend of the two defenses:
“[T]o whom does the music belong? When a consumer buys a CD, does the industry
get to tell the consumer where she can listen to her music? The type of technology
that she can use to play the CD? What about the fair use rights of the consumer…?
Is it all about forcing consumers to use out-dated technologies to induce
yet another CD sale?”[2]
Whether MP3.com stands a chance
is another question. “I don’t know what MP3.com was thinking,” comments Entertainment
Law Reporter editor Lon Sobel. “I couldn’t imagine how they thought that what
it was doing was legal.”[3] Bob Cohn, chairman of Emusic.com,
was equally pessimistic about MP3.com’s chances: “It’s a textbook case of
mass copyright infringement. You can’t do this, it’s silly.”[4] Ironically, one of the most charitable assessments
of MP3.com’s new service came from someone in the recording industry. Jeremy
Silver, VP of new media for EMI Music, referred to the personal online library
as a “genius idea…It fulfills our aspirations that we’ve had for a long time.”
However, Silver also noted that in the absence of permission from the copyright
owners, My.MP3.com involved “clear copyright infringements.”[5]
The battle between RIAA and MP3.com
is not limited to the courts. In an open letter to MP3.com CEO Michael Robertson,
RIAA CEO Hilary Rosen wrote, “[Y]our company’s violation of the copyright
law is brazen on its face. Simply put, it is not legal to compile a vast
database of our member’s sound recordings with no permission and no license.
And whatever the individual’s right to use their own music, you cannot exploit
that for your company’s commercial gain.”[6]
But that may be just the point. In response, Robertson wrote, “Our service
is nothing more than a virtual CD player. It is a new and innovative technology
that lets people listen to their music. We have every intention of fighting
your efforts to dictate the way people can use their music. . . . Only the
person who buys the CD is entitled to listen to that music through our service.
That’s it. Your argument is that technology companies cannot facilitate that
use. Why? Because you apparently believe that you have the right to control
the content even after the user buys it. We disagree.”[7]
Perhaps out of tenacity or desperation,
MP3.com has filed its own suit against RIAA in a California Superior Court,
seeking unspecified damages for what it alleges amount to unfair business
practices, defamation, trade libel, and interference with prospective economic
advantage. The complaint alleges that Rosen, RIAA, and 20 unnamed “co-conspirators”
made disparaging statements to MP3.com’s financial partners, investment bankers,
and advertising clients, as well as to managers, agents, and artists in the
music industry, warning them that MP3.com commits “theft and exploitation”
and advising them, “[d]on’t get ripped off.”[8]
More seriously, the complaint alleges that Rosen, RIAA, and the unnamed co-conspirators
“used their influence and the implied threat of adverse commercial consequences
to persuade or induce these individuals and businesses to discontinue or not
to engage in business relationships with MP3.com.”[9] A trial date has not been set.
With all the major labels poised
to enter the online music market this year, both suits will have a significant
impact on the future relationship between the music industry and services
such as My.MP3.com. A finding of copyright infringement would likely spell
the end for the online company. Its eight million registered users might
just have to turn back to the major labels themselves, change their musical
tastes, or else take matters into their own hands. In any event, both suits
are sure to be closely watched by consumers’ rights advocates and copyright
advocates alike. For more information and continuing coverage, visit www.MP3.com
or www.RIAA.com.
The
Great 8 Controversies
That Are Shaping the Online Media World
by
Alon Neches, HLS ’01
The explosion in online music has
sent shockwaves throughout the music and film industries. Online music sales,
including both sales of conventional media and digital downloads, are projected
to hit $2.6 billion by 2003, or 14 percent of the U.S. market.[10]
However, only $147 million of this
is expected to come from downloaded music.[11]
Piracy has made a tremendous body of music available for free over the Internet.
The recording industry estimates that pirated music in the form of counterfeit
CD's and downloaded music already costs it $4.5 billion in lost revenue every
year. The corresponding figure for lost revenue due to piracy by the motion
picture industry stands at $3 billion per year.[12]
These dizzying figures have already
made important impacts in the media industries In business, many industry
insiders saw the Time-Warner/AOL merger as largely driven by Time-Warner's
realization that it needed an online distribution channel and method for its
media content to compete in the Information Age.[13] The legal cases
and controversies below also promise to play an important role in shaping
the music industry of the 21st century.
Recording
Industry Association of America v. Diamond Multimedia Systems, 180 F.3d 1072
(9th Cir. 1999)
Originally filed in October 1998,
the Diamond Multimedia case was the first major case surrounding online music
filed by the Recording Industry Association of America (RIAA). The RIAA claimed
that Diamond's Rio MP3 player violated the Audio Home Recording Act (AHRA),
17 U.S.C.A. §100,1 because it was a "digital audio recording device"
which did not have any system for preventing copying of copies, and thus of
protecting the copyrights of the music that it reproduced. Both the District
Court and the Ninth Circuit Court of Appeals ruled that the Rio MP3 player
did not fall under the AHRA because it recorded music from a computer hard
drive, which unlike an audio compact disc typically contained more than just
sounds.[14]
Instead of appealing to the Supreme
Court, the parties reached an amicable settlement in August 1999. Although
terms of the settlement were not disclosed, both parties stipulated an earnest
desire to turn digital distribution of music into a viable business.[15]
The Diamond Multimedia dispute
is notable just as much for its resolution as for any copyright issues it
presented. Both parties represent business interests looking to use the Internet
as a viable distribution channel from which to garner revenue. Also, both
realized that cooperation in working toward a technology that could help protect
copyrights online was much more profitable than pursuing adversarial litigation
against one another.
RIAA
v. Napster
In December 1999, the RIAA sued
Napster, a fledgling company that distributes software that allows an ever-growing
community of music enthusiasts to search for and download music from one another's
computers. Napster claims that because it does not host any content nor tracks
any of the exchanges made by Napster music community members, it does not
violate any copyright laws. Napster also asserts that its software was developed
as a tool for up and coming artists to find listeners and vice-versa.[16]
The RIAA contends that Napster's
software is a "burglar's tool" that allows Net users to download
songs by top-selling artists freely, thus making copies without paying legally
mandated royalties and costing the recording industry tremendous revenue losses.[17]
The RIAA's case faces some important legal hurdles. First, the Digital Millennium
Copyright Act (DMCA) creates a safe harbor for online sites and services that
desist from copyright-infringing acts upon notice. Furthermore, the Telecommunications
Act of 1996 protects Internet Service Providers from liability for any legal
improprieties committed by third parties over the ISP's network under certain
circumstances.[18]
The Napster case raises the important
question of liability for companies that only provide software or services
that enable online music exchange but do not themselves actually reproduce
or distribute any of the music. Also, Napster's software allows for identification
of the ISP numbers of its members, which could create the potential for prosecution
of the individuals that use Napster's software.
Real
Audio Controversy
In October 1999, an independent
security analyst discovered that RealNetworks had assigned each of the users
who registered its popular Real Jukebox software a global unique identification
number (GUID) and was using that number to track music listening patterns.
Although RealNetworks claimed that the data was only used for aggregation
purposes, GUID technology potentially enabled RealNetworks to create personal
profiles for identified individuals that included everything from listening
preferences to credit card numbers.[19] This type of data collection was in direct contradiction
to RealNetworks’ stated privacy policy.
The same day The New York Times
reported this story, RealNetworks released a patch for its software that allowed
RealJukebox users to block transmission of their personal information, and
amended its privacy statement to give its software users a more detailed description
of what data might be collected about them. These corrective actions did
not stop two separate class-action suits from being filed against RealNetworks.
The first, a $500 million suit filed in California Superior Court, claimed
RealNetworks violated California's unfair business practices law. A second,
federal class action suit, filed in the Eastern District of Pennsylvania,
claims that RealNetworks violated the federal Computer Fraud and Abuse Act
and state privacy and consumer protection laws.[20]
This controversy underscores the
importance of privacy issues on the Internet. Privacy concerns arising out
of such situations have prompted the Federal Trade Commission to examine online
profiling. In a study underwritten by the FTC and DoubleClick, a majority
of respondents stated a preference for targeted advertising and personalized
Net service, but over 92% of those surveyed stated that privacy on the Internet
was a concern for them, and 67% of respondents were "very concerned"
about potential abuses arising from the use of their personal information.[21]
University
of Oregon Student Convicted Under the No Electronic Theft (NET) Act
In November 1999, University of
Oregon student Jeffrey Levy pled guilty to violating the NET Act, thus becoming
the first person to fall within its scope. Levy drew the attention of university
administrators when his website began sending out 1.7 Gigabytes of information
over the course of several hours. After University administrators contacted
the FBI, Levy's computer was searched.
According to the prosecuting attorney,
Levy had illegally posted approximately $70,000 worth of copyrighted material
on his site, including 1,000 MP3 files.[22] The NET makes it illegal to
reproduce or distribute copyrighted materials worth more than $1,000.[23]
For Levy, the maximum penalty could have been three years in prison and a
$250,000 fine. Due to his cooperation, he received two years of probation
and a limit on his Internet access.
Levy's case signifies a new commitment
by law enforcement authorities to use the tools at their disposal to uphold
copyright and intellectual property laws. Beyond the NET, proposals for new
sentencing guidelines may make the sanctions for violating copyright laws
more severe. Furthermore, the Department of Justice, the Customs Service,
and other agencies have recently announced an intellectual property rights
initiative that is aimed specifically at entertainment software pirates.[24]
Seventy-One
Students at Carnegie Mellon University Reprimanded for
MP3 Use
In October 1999, administrators
at Carnegie Mellon University randomly searched 250 student files and punished
71 students for illegally sharing MP3 files across the school's intranet.
Although some the files searched were password protected, all of the students
had made their passwords available in public files.[25] The students were stripped of their Internet access
and were required to attend a 90-minute lecture on copyright laws and infringement.
This case highlights the potential
liability of universities for the actions of their students. According the
DMCA, universities are protected from prosecution for copyright infringement
only if they take action when notified of potential copyright violations.
Universities that fail to do so may face entity level liability.[26]
Artists
In Support of Online Music Distribution
For the many artists who have regular
conflicts with their recording studios over sharing profits, online music
distribution offers an appealing option. Artists such as the Beastie Boys,
David Bowie, and Chuck D have all publicly stated their intention to use the
Internet as a distribution channel for their music. Last May, Chuck D's group
Public Enemy released its new album, There's a Poison Goin' On, online
through the website Atomic Pop. Visitors can purchase the CD online or download
the music digitally. Bowie and Chuck D have both released singles online.
These artists view music distribution
over the Internet as a way to capture a larger proportion of the profits from
their music.[27]
As stated by Chuck D, "It used to be all about the triple R -- radio,
retail, record companies. The Internet means you don't need them nearly as
much. I'm going to use it not just for myself, but to help out some newer
artists who are doing their thing."[28]
At the moment, most industry insiders
see MP3 technology as most useful for independent record labels looking for
cost effective methods of distributing their distributing their music. Piracy
issues currently preclude large recording companies from embracing online
distribution.
Motion
Picture Association of America's DVD Case
In January, Norwegian police arrested
and charged 16-year-old Jon Johansen with copyright infringement and gaining
unauthorized access to data and software. Johansen had posted a program called
DeCSS that breaks the encryption on DVDs and allows them to be copied and
converted into other types of operating systems.[29]
With the proliferation of DeCSS, the Motion Picture Association of America
filed a lawsuit in New York against various individuals who it considered
instrumental in DeCSS's rampant spread throughout the Internet. On January
20, U.S. District Judge Lewis Kaplan granted a preliminary injunction and
ordered the hackers to take down its DeCSS posting or potentially face sanctions
under the DMCA.[30]
Proponents of the code claim that
the purpose of DeCSS is to allow the playback of DVDs on operating systems
not supported by the Motion Picture Association of America, which will in
turn lead to better and cheaper DVD players due to increased competition in
their production.[31]
The main alternative operating system that these programmers seek to introduce
into the DVD fold is Linux. To date, DVDs are not manufactured with the capability
of being played on Linux machines.
Although video and DVD pirating
may seem to make little impact in highly developed markets such as the United
States, the consequences can be very real in developing markets. For example,
a recent study by the Film and Video Industry Association of Malaysia shows
that 80 cinema screens at 58 locations have ceased operations in the past
two years, partially due to the prevalence of pirating.[32]
At the same time, in the United States, DVD hacking is probably not occurring
nearly on the scale of music piracy. The average DVD is 5 gigabytes in size—a
prohibitively large file to download no matter the speed of your Internet
connection. Furthermore, blank DVDs usually cost more than DVD movies.[33]
ICraveTV
ICraveTV is a Toronto-based company
that broadcasts live programs from 17 U.S. and Canadian television stations,
including affiliates of the four major United States networks. Thirteen movie
and broadcasting companies, along with both the National Football League and
the National Basketball Association, have filed suits to stop ICrave from
broadcasting their copyrighted material.[34]
For its part, ICrave claims that
its free web broadcasts are intended only for Canadian Internet users and
that their broadcasts are legal in Canada. However, movie and broadcasting
executives claim that ICrave’s security measures are inadequate to ensure
that non-Canadians are excluded from the site. On February 8, 2000, U.S.
District Judge Donald Ziegler issued a preliminary injunction against ICraveTV
because its security measures did not bock access for U.S. viewers.
The movie and broadcast industry
sees this case as a benchmark for protecting intellectual property on the
Internet. Movies and broadcast programming derive their revenues from advertisers.
If the same content was freely available on the Internet, these industries
could lose both advertisers and the viewers those advertisers seek to reach.[35]
The
Economy of Ideas:
A
Framework for Patents and Copyrights in the Digital Age.
(Everything you know about intellectual property is wrong.)
By
John Perry Barlow
Cognitive Dissident, EFF Co-Founder, and Fellow, Berkman Center for Internet
& Society
If nature has made any
one thing less susceptible than all others of exclusive property, it is the
action of the thinking power called an idea, which an individual may exclusively
possess as long as he keeps it to himself; but the moment it is divulged,
it forces itself into the possession of everyone, and the receiver cannot
dispossess himself of it. Its peculiar character, too, is that no one possesses
the less, because every other possesses the whole of it. He who receives an
idea from me, receives instruction himself without lessening mine; as he who
lights his taper at mine, receives light without darkening me. That ideas
should freely spread from one to another over the globe, for the moral and
mutual instruction of man, and improvement of his condition, seems to have
been peculiarly and benevolently designed by nature, when she made them, like
fire, expansible over all space, without lessening their density at any point,
and like the air in which we breathe, move, and have our physical being, incapable
of confinement or exclusive appropriation. Inventions then cannot, in nature,
be a subject of property.
—Thomas Jefferson
Throughout
the time I've been groping around Cyberspace, there has remained unsolved
an immense conundrum that seems to be at the root of nearly every legal, ethical,
governmental, and social vexation to be found in the Virtual World. I refer
to the problem of digitized property.
The
riddle is this: if our property can be infinitely reproduced and instantaneously
distributed all over the planet without cost, without our knowledge, without
its even leaving our possession, how can we protect it? How are we going to
get paid for the work we do with our minds? And, if we can't get paid, what
will assure the continued creation and distribution of such work?
Since
we don't have a solution to what is a profoundly new kind of challenge, and
are apparently unable to delay the galloping digitization of everything not
obstinately physical, we are sailing into the future on a sinking ship.
This vessel, the accumulated canon
of copyright and patent law, was developed to convey forms and methods of
expression entirely different from the vaporous cargo it is now being asked
to carry. It is leaking as much from within as without.
Legal
efforts to keep the old boat floating are taking three forms: a frenzy of
deck chair rearrangement, stern warnings to the passengers that if she goes
down, they will face harsh criminal penalties, and serene, glassy-eyed denial.
Intellectual
property law cannot be patched, retrofitted, or expanded to contain the gasses
of digitized expression any more than real estate law might be revised to
cover the allocation of broadcasting spectrum. (Which, in fact, rather resembles
what is being attempted here.) We will need to develop an entirely new set
of methods as befits this entirely new set of circumstances.
Most
of the people who actually create soft property—the programmers, hackers,
and Net surfers--already know this. Unfortunately, neither the companies they
work for nor the lawyers these companies hire have enough direct experience
with immaterial goods to understand why they are so problematic. They are
proceeding as though the old laws can somehow be made to work, either by grotesque
expansion or by force. They are wrong.
The
source of this conundrum is as simple as its solution is complex. Digital
technology is detaching information from the physical plane, where property
law of all sorts has always found definition.
Throughout
the history of copyrights and patents, the proprietary assertions of thinkers
have been focused not on their ideas but on the expression of those ideas.
The ideas themselves, as well as facts about the phenomena of the world, were
considered to be the collective property of humanity. One could claim franchise,
in the case of copyright, on the precise turn of phrase used to convey a particular
idea or the order in which facts were presented.
The
point at which this franchise was imposed was that moment when the "word
became flesh" by departing the mind of its originator and entering some
physical object, whether book or widget. The subsequent arrival of other commercial
media besides books didn't alter the legal importance of this moment. Law
protected expression and, with few (and recent) exceptions, to express was
to make physical.
Protecting physical expression
had the force of convenience on its side. Copyright worked well because, Gutenberg
notwithstanding, it was hard to make a book. Furthermore, books froze their
contents into a condition that was as challenging to alter as it was to reproduce.
Counterfeiting or distributing counterfeit volumes were obvious and visible
activities, easy enough to catch somebody in the act of doing. Finally, unlike
unbounded words or images, books had material surfaces to which one could
attach copyright notices, publisher's marques, and price tags.
Mental
to physical conversion was even more central to patent. A patent, until recently,
was either a description of the form into which materials were to be rendered
in the service of some purpose or a description of the process by which rendition
occurred. In either case, the conceptual heart of patent was the material
result. If no purposeful object could be rendered due to some material limitation,
the patent was rejected. Neither a Klein bottle nor a shovel made of silk
could be patented. It had to be a thing and the thing had to work.
Thus
the rights of invention and authorship adhered to activities in the physical
world. One didn't get paid for ideas but for the ability to deliver them into
reality.
For all practical purposes, the value was in the conveyance and not the thought
conveyed.
In
other words, the bottle was protected, not the wine.
Now,
as information enters Cyberspace, the native home of Mind, these bottles are
vanishing. With the advent of digitization, it is now possible to replace
all previous information storage forms with one meta-bottle: complex—and highly
liquid—patterns of ones and zeros.
Even
the physical/digital bottles to which we've become accustomed, floppy disks,
CD-ROM's, and other discrete, shrink-wrappable bit-packages, will disappear
as all computers jack in to the global Net. While the Internet may never include
every single CPU on the planet, it is more than doubling every year and can
be expected to become the principal medium of information conveyance if, eventually,
the only one.
Once
that has happened, all the goods of the Information Age—all of expressions
once contained in books or film strips or records or newsletters—will exist
either as pure thought or something very much like thought: voltage conditions
darting around the Net at the speed of light, in conditions which one might
behold in effect, as glowing pixels or transmitted sounds, but never touch
or claim to "own" in the old sense of the word.
Some
might argue that information will still require some physical manifestation,
such as its magnetic existence on the titanic hard disks of distant servers,
but these are bottles that have no macroscopically discrete or personally
meaningful form.
Some
will also argue that we have been dealing with unbottled expression since
the advent of radio, and they would be right. But for most of the history
of broadcast, there was no convenient way to capture soft goods from the electromagnetic
ether and reproduce them in anything like the quality available in commercial
packages. Only recently has this changed and little has been done legally
or technically to address the change.
Generally,
the issue of consumer payment for broadcast products was irrelevant. The consumers
themselves were the product. Broadcast media were supported either by selling
the attention of their audience to advertisers, using government to assess
payment through taxes, or the whining mendicancy of annual donor drives.
All of broadcast support models
are flawed. Support either by advertisers or government has almost invariably
tainted the purity of the goods delivered. Besides, direct marketing is gradually
killing the advertiser support model anyway.
Broadcast
media gave us another payment method for a virtual product in the royalties
which broadcasters pay songwriters through such organizations as ASCAP
and BMI. But, as a member of ASCAP, I can assure you this is not a model that
we should emulate. The monitoring methods are wildly approximate. There is
no parallel system of accounting in the revenue stream. It doesn't really
work. Honest.
In
any case, without our old methods of physically defining the expression of
ideas, and in the absence of successful new models for non-physical transaction,
we simply don't know how to assure reliable payment for mental works. To make
matters worse, this comes at a time when the human mind is replacing sunlight
and mineral deposits as the principal source of new wealth.
Furthermore,
the increasing difficulty of enforcing existing copyright and patent laws
is already placing in peril the ultimate source of intellectual property,
the free exchange of ideas.
That
is, when the primary articles of commerce in a society look so much like speech
as to be indistinguishable from it, and when the traditional methods of protecting
their ownership have become ineffectual, attempting to fix the problem with
broader and more vigorous enforcement will inevitably threaten freedom of
speech.
The
greatest constraint on your future liberties may come not from government
but from corporate legal departments laboring to protect by force what can
no longer be protected by practical efficiency or general social consent.
Furthermore,
when Jefferson and his fellow creatures of The Enlightenment designed the
system that became American copyright law, their primary objective was assuring
the widespread distribution of thought, not profit. Profit was the fuel that
would carry ideas into the libraries and minds of their new republic. Libraries
would purchase books, thus rewarding the authors for their work in assembling
ideas, which otherwise "incapable of confinement" would then become
freely available to the public. But what is the role of libraries if there
are no books? How does society now pay for the distribution of ideas if not
by charging for the ideas themselves?
Additionally
complicating the matter is the fact that along with the physical bottles in
which intellectual property protection has resided, digital technology is
also erasing the legal jurisdictions of the physical world, and replacing
them with the unbounded and perhaps permanently lawless seas of Cyberspace.
In
Cyberspace, there are not only no national or local boundaries to contain
the scene of a crime and determine the method of its prosecution, there are
no clear cultural agreements on what a crime might be. Unresolved and basic
differences between European and Asian cultural assumptions about intellectual
property can only be exacerbated in a region where many transactions are taking
place in both hemispheres and yet, somehow, in neither.
Even in the most local of digital
conditions, jurisdiction and responsibility are hard to assess. A group of
music publishers filed suit against Compuserve this fall for it having allowed
its users to upload musical compositions into areas where other users might
get them. But since Compuserve cannot practically exercise much control over
the flood of bits that pass between its subscribers, it probably shouldn't
be held responsible for unlawfully "publishing" these works.
Notions
of property, value, ownership, and the nature of wealth itself are changing
more fundamentally than at any time since the Sumerians first poked cuneiform
into wet clay and called it stored grain. Only a very few people are aware
of the enormity of this shift and fewer of them are lawyers or public officials.
Those
who do see these changes must prepare responses for the legal and social confusion
that will erupt as efforts to protect new forms of property with old methods
become more obviously futile, and, as a consequence, more adamant.
FROM
SWORDS TO WRITS TO BITS
Humanity
now seems bent on creating a world economy primarily based on goods that take
no material form. In doing so, we may be eliminating any predictable connection
between creators and a fair reward for the utility or pleasure others may
find in their works.
Without
that connection, and without a fundamental change in consciousness to accommodate
its loss, we are building our future on furor, litigation, and institutionalized
evasion of payment except in response to raw force. We may return to the Bad
Old Days of property.
Throughout
the darker parts of human history, the possession and distribution of property
was a largely military matter. "Ownership" was assured those with
the nastiest tools, whether fists or armies, and the most resolute will to
use them. Property was the divine right of thugs.
By
the turn of the First Millennium A.D., the emergence of merchant classes and
landed gentry forced the development of ethical understandings for the resolution
of property disputes. In the late Middle Ages, enlightened rulers like England's
Henry II began to codify this unwritten "common law" into recorded
canons. These laws were local, but this didn't matter much as they were primarily
directed at real estate, a form of property that is local by definition. And
which, as the name implied, was very real.
This
continued to be the case as long as the origin of wealth was agricultural,
but with dawning of the Industrial Revolution, humanity began to focus as
much on means as ends. Tools acquired a new social value and, thanks to their
own development, it became possible to duplicate and distribute them in quantity.
To
encourage their invention, copyright and patent law were developed in most
western countries. These laws were devoted to the delicate task of getting
mental creations into the world where they could be used—and enter the minds
of others—while assuring their inventors compensation for the value of their
use. And, as previously stated, the systems of both law and practice that
grew up around that task were based on physical expression.
Since
it is now possible to convey ideas from one mind to another without ever making
them physical, we are now claiming to own ideas themselves and not merely
their expression. And since it is likewise now possible to create useful tools
that never take physical form. we have taken to patenting abstractions, sequences
of virtual events, and mathematical formulae--the most un-real estate imaginable.
In
certain areas, this leaves rights of ownership in such an ambiguous condition
that once again property adheres to those who can muster the largest armies.
The only difference is that this time the armies consist of lawyers.
Threatening
their opponents with the endless Purgatory of litigation, over which some
might prefer death itself, they assert claim to any thought that might have
entered another cranium within the collective body of the corporations they
serve. They act as though these ideas appeared in splendid detachment from
all previous human thought. And they pretend that thinking about a product
is somehow as good as manufacturing, distributing, and selling it.
What
was previously considered a common human resource, distributed among the minds
and libraries of the world, as well as the phenomena of nature herself, is
now being fenced and deeded. It is as though a new class of enterprise had
arisen which claimed to own air and water.
What
is to be done? While there is a certain grim fun to be had in it, dancing
on the grave of copyright and patent will solve little, especially when so
few are willing to admit that the occupant of this grave is even deceased
and are trying to up by force what can no longer be upheld by popular consent.
The
legalists, desperate over their slipping grip, are vigorously trying to extend
it. Indeed, the United States and other proponents of GATT are making adherence
to our moribund systems of intellectual property protection a condition of
membership in the marketplace of nations. For example, China will be denied
Most Favored nation trading status unless they agree to uphold a set of culturally
alien principles that are no longer even sensibly applicable in their country
of origin.
In
a more perfect world, we'd be wise to declare a moratorium on litigation,
legislation, and international treaties in this area until we had a clearer
sense of the terms and conditions of enterprise in Cyberspace. Ideally, laws
ratify already developed social consensus. They are less the Social Contract
itself than a series of memoranda expressing a collective intent that has
emerged out of many millions of human interactions.
Humans
have not inhabited Cyberspace long enough or in sufficient diversity to have
developed a Social Contract that conforms to the strange new conditions of
that world. Laws developed prior to consensus usually serve the already established
few who can get them passed and not society as a whole.
To
the extent that either law or established social practice exists in this area,
they are already in dangerous disagreement. The laws regarding unlicensed
reproduction of commercial software are clear and stern . . . and rarely observed.
Software piracy laws are so practically unenforceable and breaking them has
become so socially acceptable that only a thin minority appears compelled,
either by fear or conscience, to obey them.
I
sometimes give speeches on this subject, and I always ask how many people
in the audience can honestly claim to have no unauthorized software on their
hard disks. I've never seen more than ten percent of the hands go up.
Whenever
there is such profound divergence between the law and social practice, it
is not society that adapts. And, against the swift tide of custom, the Software
Publishers' current practice of hanging a few visible scapegoats is so obviously
capricious as to only further diminish respect for the law.
Part
of the widespread popular disregard for commercial software copyrights stems
from a legislative failure to understand the conditions into which it was
inserted. To assume that systems of law based in the physical world will serve
in an environment that is as fundamentally different as Cyberspace is a folly
for which everyone doing business in the future will pay.
As
I will discuss in the next segment, unbounded intellectual property is very
different from physical property and can no longer be protected as though
these differences did not exist. For example, if we continue to assume that
value is based on scarcity, as it is with regard to physical objects, we will
create laws that are precisely contrary to the nature of information, which
may, in many cases, increase in value with distribution.
The
large, legally risk-averse institutions most likely to play by the old rules
will suffer for their compliance. The more lawyers, guns, and money they invest
in either protecting their rights or subverting those of their opponents,
the more commercial competition will resemble the Kwakiutl Potlatch Ceremony,
in which adversaries competed by destroying their own possessions. Their ability
to produce new technology will simply grind to a halt as every move they make
drives them deeper into a tar pit of courtroom warfare.
Faith in law will not be an effective
strategy for high tech companies. Law adapts by continuous increments and
at a pace second only to geology in its stateliness. Technology advances
in the lunging jerks, like the punctuation of biological evolution grotesquely
accelerated. Real world conditions will continue to change at a blinding pace,
and the law will get further behind, more profoundly confused. This mismatch
is permanent.
Promising
economies based on purely digital products will either be born in a state
of paralysis, as appears to be the case with multimedia, or continue in a
brave and willful refusal by their owners to play the ownership game at all.
In
the United States one can already see a parallel economy developing, mostly
among small fast moving enterprises who protect their ideas by getting into
the marketplace quicker then their larger competitors who base their protection
on fear and litigation.
Perhaps
those who are part of the problem will simply quarantine themselves in court
while those who are part of the solution will create a new society based,
at first, on piracy and freebooting. It may be that when the current system
of intellectual property law has collapsed, as seems inevitable, that no new
legal structure will arise in its place.
But
something will happen. After all, people do business. When a currency becomes
meaningless, business is done in barter. When societies develop outside the
law, they develop their own unwritten codes, practices, and ethical systems.
While technology may undo law, technology offers methods for restoring creative
rights.
A
TAXONOMY OF INFORMATION
It
seems to me that the most productive thing to do now is to look hard into
the true nature of what we're trying to protect. How much do we really know
about informaiton and its natural behaviors?
What
are the essential characteristics of unbounded creations? How does it differ
from previous forms of property? How many of our assumptions about it have
actually been about its containers rather than their mysterious contents?
What are its different species and how does each of them lend itself to control?
What technologies will be useful in creating new bottles to replace the old
physical ones?
Of course, information is, by its
nature, intangible and hard to define. Like other such deep phenomena as light
or matter, it is a natural host to paradox. And as it is most helpful to
understand light as being both a particle and a wave, an understanding of
information may emerge in the abstract congruence of its several different
properties that might be described by the following three statements:
•
Information is an activity.
•
Information is a life form.
•
Information is a relationship.
In
the following section, I will examine each of these.
I.
INFORMATION IS AN ACTIVITY
Information
Is a Verb, Not a Noun.
Freed of its containers, information
is obviously not a thing. In fact, it is something that happens in the field
of interaction between minds or objects or other pieces of information.
Gregory Bateson, expanding on the
information theory of Claude Shannon, said, "Information is a difference
which makes a difference." Thus, information only really exists in the
delta. The making of that difference is an activity within a relationship.
Information is an action that occupies time rather than a state of being which
occupies physical space, as is the case with hard goods. It is the pitch,
not the baseball, the dance, not the dancer.
Information
Is Experienced, Not Possessed.
Even
when it has been encapsulated in some static form like a book or a hard disk,
information is still something that happens to you as you mentally decompress
it from its storage code. But, whether it's running at gigabits per second
or words per minute, the actual decoding is a process that must be performed
by and upon a mind, a process that must take place in time.
There
was a cartoon in the Bulletin of Atomic Scientists a few years ago which illustrated
this point beautifully. In the drawing, a holdup man trains his gun on the
sort of bespectacled fellow you'd figure might have a lot of information stored
in his head. "Quick," orders the bandit, "Give me all your
ideas."
Information
Has To Move.
Sharks
are said to die of suffocation if they stop swimming, and the same is nearly
true of information. Information that isn't moving ceases to exist as anything
but potential...at least until it is allowed to move again. For this reason,
the practice of information hoarding, common in bureaucracies, is an especially
wrong-headed artifact of physically based value systems.
Information
is Conveyed by Propagation, Not Distribution.
The
way in which information spreads is also very different from the distribution
of physical goods. It moves more like something from nature than from a factory.
It can concatenate like falling dominos or grow in the usual fractal lattice,
like frost spreading on a window, but it cannot be shipped around like widgets,
except to the extent that it can be contained in them. It doesn't simply move
on. It leaves a trail of itself everywhere it's been.
The
central economic distinction between information and physical property is
the ability of information to be transferred without leaving the possession
of the original owner. If I sell you my horse, I can't ride him after that.
If I sell you what I know, we both know it.
II.
INFORMATION IS A LIFE FORM
Information
wants to be free.
Stewart
Brand is generally credited with this elegant statement of the obvious, recognizing
both the natural desire of secrets to be told and the fact that they might
be capable of possessing something like a "desire" in the first
place.
English
Biologist and Philosopher Richard Dawkins proposed the idea of "memes,"
self-replicating, patterns of information that propagate themselves across
the ecologies of mind, saying they were like life forms.
I
believe they are life forms in every respect but a basis in the carbon atom.
They self-reproduce, they interact with their surroundings and adapt to them,
they mutate, they persist. Like any other life form they evolve to fill the
possibility spaces of their local environments, which are, in this case the
surrounding belief systems and cultures of their hosts, namely, us.
Indeed,
the sociobiologists like Dawkins make a plausible case that carbon-based life
forms are information as well, that, as the chicken is an egg's way of making
another egg, the entire biological spectacle is just the DNA molecule's means
of copying out more information strings exactly like itself.
Information
Replicates into the Cracks of Possibility.
Like
DNA helices, ideas are relentless expansionists, always seeking new opportunities
for lebensraum. And, as in carbon-based nature, the more robust organisms
are extremely adept at finding new places to live. Thus, just as the common
housefly has insinuated itself into practically every ecosystem on the planet,
so has the meme of "life after death" found a niche in most minds,
or psycho-ecologies.
The
more universally resonant an idea or image or song, the more minds it will
enter and remain within. Trying to stop the spread of a really robust piece
of information is about as easy as keeping killer bees South of the Border.
The stuff just leaks.
Information
Wants To Change.
If
ideas and other interactive patterns of information are indeed life forms,
they can be expected to evolve constantly into forms that will be more perfectly
adapted to their surroundings. And, as we see, they are doing this all the
time.
But
for a long time, our static media, whether carvings in stone, ink on paper,
or dye on celluloid, have strongly resisted the evolutionary impulse, exalting
as a consequence the author's ability to determine the finished product. But,
as in an oral tradition, digitized information has no "final cut."
Digital
information, unconstrained by packaging, is a continuing process more like
the metamorphosing tales of prehistory than anything that will fit in shrink
wrap. From the Neolithic to Gutenberg, information was passed on, mouth to
ear, changing with every re-telling (or re-singing). The stories that once
shaped our sense of the world didn't have authoritative versions. They adapted
to each culture in which they found themselves being told.
Because
there was never a moment when the story was frozen in print, the so-called
"moral" right of storytellers to keep the tale their own was neither
protected nor recognized. The story simply passed through each of them on
its way to the next, where it would assume a different form. As we return
to continuous information, we can expect the importance of authorship to diminish.
Creative people may have to renew their acquaintance with humility.
But
our system of copyright makes no accommodation whatever for expressions that
don't at some point become "fixed" nor for cultural expressions