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 <title>[Final Report] Workshop on Mindsports in the Classroom (PDF)</title>
 <link>http://cyber.law.harvard.edu/node/7821</link>
 <description></description>
 <pubDate>Thu, 19 Jul 2012 13:32:21 -0400</pubDate>
 <dc:creator>ashar</dc:creator>
 <guid isPermaLink="false">7821 at http://cyber.law.harvard.edu</guid>
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 <title>Bringing Mindsports into the Classroom and Beyond: A Workshop on Curriculum Design and Civic Education</title>
 <link>http://cyber.law.harvard.edu/node/7752</link>
 <description>&lt;p&gt;&lt;em&gt;On June 13th, 2012, Charles Nesson hosted a meeting on &quot;Bringing 
Mindsports into the Classroom and Beyond: A Workshop on Curriculum 
Design and Civic Education&quot; at Harvard Law School. A brief description 
of the event is below; a short report from the meeting will be posted to
 this website soon.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;
Building on recent educational trends that have sought to incorporate 
‘strategic games’ and ‘games of skill’ into teaching practices, 
&quot;Bringing Mindsports into the Classroom and Beyond: A Workshop on 
Curriculum Design and Civic Education&quot; focused on developing a novel 
curriculum for teaching “mindsports”-- such as Dominos, Draughts (10 X 
10 Checkers), Chess, Bridge, and Poker-- to diverse students across 
varied environments, communities, and contexts.&amp;nbsp; Taught by outstanding 
competitors and designed to help learners develop intuitive thinking 
processes and skills, this innovative curriculum will employ various 
teaching styles and learning abilities, provide instruction at several 
levels of expertise and experience, and be adaptable to diverse learning
 environments. Resulting curricular models will help students to develop
 skills that have educational, emotional, intellectual and economic 
benefits, applicable not only to mind sport cooperation and competition,
 but beyond.&lt;/p&gt;&lt;p&gt;
The day’s events were led by HLS Professor Charles Nesson.&amp;nbsp; Also 
participating were members of the Harvard Law School Library, the 
Berkman Center for Internet &amp;amp; Society, and the MIT Media Lab, as 
well as representatives of the United States Mindsport Association. All 
participants shared an interest in “learning through games.” The 
workshop focused on envisioning a strategy for developing school and 
after school curricular materials as well as associated online tools and
 resources, such as customizable syllabi and tutorials with masters. Key
 to roll out and implementation will be the development of guidance for 
new instructors, including teachers and librarians, on methods and tools
 for teaching mindsports in the classroom.&lt;/p&gt;
&lt;p&gt;
Throughout the day, participants investigated the connection between 
these practical activities and the future of civic education. How can 
being a strategic thinker or a ‘player in the game’ transform 
understandings of citizen engagement? Our goal is to enrich active 
citizenry and its instruction through a curriculum geared towards 
learners in traditional and non-traditional venues, including 
classrooms, libraries, and other centers of civic engagement and 
participation.&lt;/p&gt;
</description>
 <pubDate>Tue, 19 Jun 2012 17:47:23 -0400</pubDate>
 <dc:creator>ashar</dc:creator>
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