Berkman Luncheon Series
Video games and pro-social learning
Gene Koo, Berkman Fellow, & Scott C. Seider, Boston University
Video games -- whether "casual" or "hardcore," single- or multi-player, mainstream or independent -- have become a powerful cultural force. Researchers have extensively investigated whether games "cause" aggressive tendencies and other negative attitudes and behaviors. Considerably less attention has focused on whether games offer anything positive to game players and society. In their chapter in a forthcoming volume on video games and ethics, co-authors Gene Koo and Scott Seider attempt to bridge among the disparate fields of video game studies, the learning sciences, and traditional "moral education" and "character education."