Berkman Center for Internet & Society at Harvard Law School

Online Deliberative Discourse Research Project

 

Phase 1: Specification for Online Environment Platform

_____________________________________________________

 

Introduction

 

The Internet’s speed and efficiency as a communication tool for the global exchange of information and personal expression has raised expectations about its potential for group decision-making. The range of possible applications is vast: from a small panel of jurists considering a pending case, to a multinational corporation’s shareholders debating a merger, to a nation’s citizenry voting on candidates for leadership. The utility is easy to imagine, but key questions remain before the promise can be made real. What rules and tools would an online community need in order for it to engage in effective, meaningful debate so that decisions are generally accepted by its members? Can they produce a better-informed and more responsible constituency? Can online – and increasingly offline as well – communities govern themselves – online?

 

With the experience of thousands of years behind us, our sense of how traditional communities operate is well developed. No doubt, evolution of our social structures and our own evolution as a species are intertwined. In contrast, online communities are only a few decades old, and the chasm of difference evident between the two leaves us without full benefit of the lessons of experience. For example, members – or citizens – of self-organizing online communities come to one another and communicate as equals, stripped of many of the social cues present in physical encounters. Much of the effective “social glue” that binds physical communities is altogether lacking in their online counterparts. So are various forms of physical coercion that keep traditional geo-communities together in times of significant disagreement and conflict. 

 

With the administration of ICANN as our impetus, the Berkman Center for Internet & Society considers online deliberation and proposes a design for its implementation. However, the importance of the questions we address extends far beyond the issues of online governance raised by ICANN. The growing number and importance of online organizations and the increase in offline organizations (including governments) moving toward some online operation suggest that the questions we asked are becoming universal, and that interest in solutions we offer may be widespread, as well. Accordingly, we sought to shape a solution whose utility extends naturally beyond ICANN.

 

Which technologies provide robust management tools that are also compatible with easy access and widespread use? We present our answers in what we think will be the most useful form: a conceptual software specification describing the principles underlying deliberative discourse and the features and tools we believe would best facilitate it in a networked environment. Many of these tools are already in use, but we suggest improvements and other modifications to make them better suited to focused deliberation. We seek through our analysis and in the details of the code’s implementation to advance both the discussion and the art of online discourse and decision-making.

 

We intend two primary uses for this specification: as the seed for wide, practical discussion of online governance, and as the basis for a software project management team and its coders to prepare a technical implementation plan, which could then be built and disseminated to the entire cyberspace community.

 

Discussion

 

The promotion of online debate and decision-making is a problem of governance: how may an online community appropriately rule itself? How does it balance the freedom to communicate and participate with the maintenance of a productive and encouraging environment that attracts and retains members? 

 

Although open communities in cyberspace are usually formed by those who share like values and a desire to use their shared online spaces for mutual enjoyment, virtual communities rarely achieve long-term peaceful cohabitation, much less the ability to inform themselves or discuss and decide important issues.

 

The very nature of online discussion contains this signal paradox: although greater anonymity online distinctly encourages both valuable conversations among those who likely would never interact offline and the recognition and respect of voices which would otherwise never be heard, it also fosters an irresponsibility which deeply undermines online discussions. Flaming, off-topic barrages, arguments about process, and endless fruitless discussion without decision-making are endemic. Methods that have been successfully used to preclude or limit these problems in offline debate typically rely upon features of shared physical space, making them inapt for the online context. By necessity, online groups resort to moderators and filtering: to refuse to use these methods of control and thus to tolerate high proportions of obnoxious and irrelevant communication guarantees that many members will abandon their participation in frustration.

 

 Most self-organizing online communities reflect a judgment we share: that democracy is the best means by which cyberspaces may be governed. The demonstrated nature of online communities as places where communication and discussion are valued suggests that deliberative discourse (i.e., reasoned communication that is focused and intended to culminate in group decision-making) is the form of democracy most prized online. Cyberspace also naturally supports another feature that is highly desirable for deliberative discourse: equality among the participants, including especially an equal ability to disseminate information to contribute to reasoned decision-making.

 

Governance of online communities requires the consent of the governed in a way and to a degree that physical communities do not. Coercive power over the body of a participant, the ultimate if often unspoken tool of offline governance, does not exist over the incorporeal citizens of online communities. Control by those in authority online ends, as does that of offline counterparts, at the borders of whatever spaces comprise the polity. However, unlike in offline jurisdictions, online authorities have no significant means by which to force their citizens to remain in those spaces. This is a difference at the most basic level: not even the presence of members of self-organizing online communities is assured. For any reason or no reason at all a member can simply leave the community, sacrificing whatever social investment he has made there, usually without financial or physical loss. This essential fact of online participation demands a structure that is encouraging, egalitarian, productive and rewarding. If the process of online discourse and decision-making is unpleasant, elitist, non-productive and/or time wasting, then people will vote with their browsers by failing to log on.

 

Our report attempts to address real problems of online decision-making. It recognizes and designs barriers to the true miscreants in cyberspace, those who seek to disrupt and derail rather than to cooperate for the good of shared online communities. Our primary focus, though, is given to the more serious problem of large numbers of well-meaning and unselfish members who try to cooperate and discuss constructively but still find themselves unable to reach consensus or other acceptable forms of decision. Here, our effort is to design the online structure to support, reward and make their participation effective.

 

In considering which features and characteristics promote deliberative discourse, we examined both offline and online experiments with democratic decision-making and the tools used in those contexts. We chose many online tools that have already demonstrated success and designed adaptations of offline tools that seem promising. In shaping the environment and tools for online discourse, we remained vigilant to the danger that perfect control would defeat our overarching goal of promoting democratic decision-making. We are explicit about the values we pursued and how we determined which to privilege when they conflicted with one another. We do so to maintain our own accountability, but more importantly to enable organizations considering adoption of these tools to determine whether they share our philosophy and our judgments balancing these values. The tool set we have designed is flexible and can be implemented in any number of ways, permitting organizations to make their own determinations of priorities and balance suited to their particular philosophies and needs.

 

The Internet is perceived as the next great leap forward in political and organizational interaction. However, the technology on which it rests is complex and often hidden from view. Computer programmers are in some respects the cyberspace equivalent of politicians’ smoke-filled back rooms. If political processes are to move online, it is essential that the code, which facilitates and constrains the discussion and measures the community’s opinion, must be as open and transparent as the systems of democratic government that we most admire.  Public interest sponsorship of such code as described in Appendix D is critical if online deliberation is to become a trusted and valuable tool of democracy.

 

 

For additional information, please contact:

 

Berkman Center for Internet & Society at Harvard Law School

1563 Massachusetts Avenue

Cambridge, MA 02138

(617) 495-7547

cyber@law.harvard.edu

http://cyber.law.harvard.edu/

To find this document online, please visit: http://cyber.law.harvard.edu/projects/deliberation

 

 

 


Berkman Center for Internet & Society at Harvard Law School

Online Deliberative Discourse Research Project

 

Phase 1: Specification for Online Environment Platform

_____________________________________________________

 

Table of Contents

 

1. Overview_ 7

2. Guiding Principles and Rationales_ 8

2.1 Widespread ability to access the online discourse is vital to its community and is more important than maximizing the richness of the interaction environment. 10

2.2 The preservation of an online environment in which rational discussion and decision-making may take place is more important than allowing unfettered speech and access to the environment. 11

2.3. Controls and power structures built into the code and exercised by those given power within the system should be transparent in their existence and in their use. 14

2.4.  Equality of power and of voice should be promoted, and diversity of membership treated as an asset to be privileged rather than as a detriment to be minimized. 15

2.5.  Although the privacy of participants is important, the online environment’s purpose of promoting deliberative discourse will be best served by precluding fully anonymous participation. 17

2.6.  Documentation of procedure and substance is vital to legitimacy. 18

2.7.  To be successful, the software must above all else serve the online community’s needs now and going forward. 18

3.  Features and Functions_ 19

3.1.  Access_ 20

3.1.1. Bandwidth Issues 20

3.1.2.  Registration and Login 20

3.1.3.  Restrictions on Access to Contact Information for Participants 22

3.2.  Discussion Group Configuration_ 22

3.2.1.  Structured Threaded Messaging_ 24

3.2.1.1.  Classification 24

3.2.1.2.   Rating Systems 24

3.3.  Library_ 25

3.4.  “Help” functionality_ 26

3.4.1.  Support Personnel 27

3.5.  Control Architecture_ 27

3.5.1.  Possible Control Tools and Recommendations 27

3.5.1.1.  Empowered Administrators and Moderators. 27

3.5.1.1.1.  Administrators 29

3.5.1.1.2.  Moderators 30

3.5.1.1.2.1.  Responsibilities of moderators. 30

3.5.1.1.2.2.  Training and guidance of moderators. 31

3.5.1.1.2.3.  Selection of moderators. 32

3.5.1.2.  Filtering_ 32

3.5.1.2.1. User filtering. 33

3.5.1.2.2.  Top-down filtering. 34

3.5.1.3.  Rating and Classification Systems 34

3.5.1.4.  Informative warnings 35

3.5.1.5.  Cancel Command_ 35

3.5.1.6.  Kill Command_ 35